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Puzzle / MIT

Lantern Sokoban Lantern puzzle

Push each lantern crate onto its glowing stand. Twelve small courtyards give your next move a little room to breathe.

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How to play

Push every lantern crate onto a stand to clear the level. You can push only one crate at a time, cannot pull crates, and cannot walk through walls. There are 12 levels with no time limit or undo limit. Completion, your fewest moves for each level, and the pushes in that result stay in this browser; clearing site data removes the records.

Controls

Choose a level and click Start. Keyboard: arrow keys or WASD move; Z or Backspace undoes one move; R resets the level; P or Esc pauses or resumes. On touchscreens, tap the direction buttons and use Undo or Reset. All levels are available to choose. Hiding the page or switching away from the window pauses automatically; resume manually.

A little tip

Before pushing a crate, check whether you can still stand behind it. Walls and corners can trap crates. If a route closes off, undo a few moves and try another approach.

Game details

Lantern Sokoban gameplay screenshot
Actual gameplay

Find your footing before pushing

A lantern crate can only be pushed, never pulled. Before moving it, check both the space ahead and whether you can reach another side afterward. A corner without a stand can trap a crate. Use Undo whenever a route closes off, or reset the current level to try again.

Light twelve courtyards at your pace

All 12 levels are available from the start, with no countdown and unlimited undo. A level is complete when every lantern crate rests on a stand. Completion, your fewest moves and the pushes in that result stay in this browser only. Clearing site data removes them, and records do not sync across devices.